Greetings...
As I have now painted up enough figures for two small forces, I thought that I would have a little solo game to see how they perform...
It’s been a while since I have played Lion Rampant or any of its variants, so this was a nice opportunity to refresh myself of the rules...
I got the Roman and Sassanid stats from the I live With Cats blog...
http://ilivewithcats.blogspot.com/search/label/romans
So each force was six units strong and I played them pretty much as basic stats...
I used playing cards to decide whose move it was to add a little uncertainty... Red cards for Rome and Black cards for the Sassanids.
When a unit failed an activation roll ... Instead of the turn going to the other side... I turned another card over.
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This is the initial set up after the first move... no subtle tactics... More a case of “let’s get in these and see what happens.” |
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The Sassanids |
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The Romans |
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The Sassanid light cavalry make a move towards the Roman Temple. Due to... predictable activation roll fails... this is where they stay for a bit. |
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Sassanid heavies moving forwards slowly. It does make a nice picture though. |
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The Romans start a steady advance. |
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Sassanid skirmishers in the woods. |
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The Sassanid Levy Infantry... loiter. |
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The Roman Noble Horse charge the Sassanid Cataphracts. And bounce off. |
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Encouraged by this the Cataphracts decide they want to move forward |
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The Roman and Sassanid Light Horse skirmish with little effect. |
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The Roman Infantry look tough. |
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The Sassanid Levy... loiter...sigh! |
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Having gotten the worst of the skirmishing. The Sassanid Light Horse fall back |
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My Leader eyes up some Romans as a possible target. |
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The Sassanid Levy decide to have ago at the Roman Auxilia. What could possibly go wrong? |
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A Raven’s eye view of the battlefield. |
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Having managed to charge the Romans... The Levy decide they may have bitten of more than they could chew.
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Sadly no before picture... But here is the after. The Sassanid leader has disappeared in a puff of... Death! |
At this point I decided that this was a good point to call a halt to the action.
I thought that the cards work well for the turn sequence, but by the way my dice were rolling the basic Lion Rampant none activation result felt a bit brutal... next time I will lift the Double One/Double Six rule from Pikeman’s Lament and see how that works... I also think that the Cataphracts could be a bit more aggressive/easier to move.
I also need more Light Horse for the Sassanids.
I really enjoyed this it was nice to see the toys on the table... I already feel like painting more up.
I shall set up a new table and have another game...