Greetings...
As I have now painted up enough figures for two small forces, I thought that I would have a little solo game to see how they perform...
It’s been a while since I have played Lion Rampant or any of its variants, so this was a nice opportunity to refresh myself of the rules...
I got the Roman and Sassanid stats from the I live With Cats blog...
http://ilivewithcats.blogspot.com/search/label/romans
So each force was six units strong and I played them pretty much as basic stats...
I used playing cards to decide whose move it was to add a little uncertainty... Red cards for Rome and Black cards for the Sassanids.
When a unit failed an activation roll ... Instead of the turn going to the other side... I turned another card over.
This is the initial set up after the first move... no subtle tactics... More a case of “let’s get in these and see what happens.” |
The Sassanids |
The Romans |
The Sassanid light cavalry make a move towards the Roman Temple. Due to... predictable activation roll fails... this is where they stay for a bit. |
Sassanid heavies moving forwards slowly. It does make a nice picture though. |
The Romans start a steady advance. |
Sassanid skirmishers in the woods. |
The Sassanid Levy Infantry... loiter. |
The Roman Noble Horse charge the Sassanid Cataphracts. And bounce off. |
The Roman and Sassanid Light Horse skirmish with little effect. |
The Roman Infantry look tough. |
The Sassanid Levy... loiter...sigh! |
Having gotten the worst of the skirmishing. The Sassanid Light Horse fall back |
My Leader eyes up some Romans as a possible target. |
The Sassanid Levy decide to have ago at the Roman Auxilia. What could possibly go wrong? |
A Raven’s eye view of the battlefield. |
Having managed to charge the Romans... The Levy decide they may have bitten of more than they could chew. |
Sadly no before picture... But here is the after. The Sassanid leader has disappeared in a puff of... Death! |
At this point I decided that this was a good point to call a halt to the action.
I thought that the cards work well for the turn sequence, but by the way my dice were rolling the basic Lion Rampant none activation result felt a bit brutal... next time I will lift the Double One/Double Six rule from Pikeman’s Lament and see how that works... I also think that the Cataphracts could be a bit more aggressive/easier to move.
I also need more Light Horse for the Sassanids.
I really enjoyed this it was nice to see the toys on the table... I already feel like painting more up.
I shall set up a new table and have another game...
All the best. Aly
It was a pleasure to see your toys in action for me too!
ReplyDeleteThank you Jonathan.
DeleteI’m looking forward to when I can have a face to face game with them...
All the best. Aly
Always nice to get toys on the table. It all looks very nice indeed.
ReplyDeleteThank you Paul...
DeleteI think I spent as much time just looking at the toys as I did playing the game.
All the best. Aly
Grand to see the new toys in action...or not.😁
ReplyDeleteIt is indeed David...
DeleteEven if they aren’t moving... at least they are on the table.
All the best. Aly
I agree with all those above, Aly. Great to see the toys in their natural habitat. Love that shot of the Sassanids in the wood.
ReplyDeleteThank you Mark...
DeleteThe skirmishers in the wood didn’t really get much further than that... 😁🙄
All the best. Aly
Most splendid and great to see your finely painted troops in their natural habitat.
ReplyDeleteI must get mine out for a little solo action soon.
Thank you Phil...
DeleteYes get your toys out... you know it makes sense.
All the best. Aly
Lovely figures as always and nice terrain to boot. The advantage of the Rampant games engine is that you can lift bits from the other rules, without breaking anything, which is good.
ReplyDeleteThank you Steve.
DeleteLion Rampant appears to be like Drums an Shakos... you can kick it around a bit
All the best. Aly
Nicely done as usual. Always good to see new figures in action.
ReplyDeleteThank you Rob...
DeleteAll the best. Aly
Love the Sassanid light cavalry mushroom hats! All of the apparent “deficiencies” in play you discovered are easily fixed and the game looked great anyway. We demand more!!
ReplyDeleteThank you JBM...
DeleteLion Rampant is a forgiving system so there will indeed be more.
All the best. Aly
Nice to see your toys getting an outing. Your baes look great. I like the idea of using the cards....I'm sure some custom designs could be made up to make them more army/nation specific too.
ReplyDeleteThank you Stuart...
DeleteSome custom cards would indeed be nice...
All the best. Aly
Nice Aly, I do love sassanids bravo
ReplyDeletecheers
Matt
Thank you Matt...
DeleteThe Sassanids are indeed very pretty .
All the best. Aly
Nothing like a game to inspire painting.
ReplyDelete(But don't get me started on all or nothing activation rolls either in theory or practice).
Yes indeed Ross...
DeleteAll or nothing activations can indeed be very frustrating...
All the best. Aly
Great looking game and nothing like getting them on to the battlefield to encourage some more painting. I do enjoy lion rampant the failed activation is just part of the pain and in the end it happens to everybody. This has been modified in Rand P but it works for me. 👍
ReplyDeleteThank you Matt..
DeleteIt’s nice to add a bit of risk to activation... but with my dice throwing.... 🙄
All the best. Aly
Great looking figures, shame you could not make them bend to your will. Better luck next time :)
ReplyDeleteThank you Paul...
DeleteI’m sure the toys will learn to do what they are told... 😂😂😂
All the best. Aly
Very nice indeed Aly - I agree with Mark about the atmospheric shot of the Sassinads in the woods! With your propensity for poor dice rolling, rule sets involving the possibility of non activation should be avoided.....or modified!
ReplyDeleteThank you Keith...
DeleteThe Sassanids liked it to... they didn’t want to leave...
There will be some modifications... the rules are tough enough to take it.
All the best. Aly
Really nice to see the minis and temple in action. The Sassanids look great! The next battle should be the the attack on the Roman villa. How is the work on it going by the way?
ReplyDeleteBest wishes,
Jan
Thank you Jan...
DeleteThe villa is waiting for me to clear the game off the table... so I can finish it😁
All the best. Aly
Great stuff!
ReplyDeleteThank you Warburton...
DeleteAll the best. Aly
Lovely looking battle, as others have said the Sassanids in the woods is a very atmospheric shot, but I do really like the cataphracts!
ReplyDeleteBest Iain
Thank you Iain.
DeleteI have quite a few cataphracts in the painting pile... I am looking forward to getting paint on them...
All the best. Aly
Great looking game Aly. I too really like that photo of the skirmishers in the wood!
ReplyDeleteRegards, James
Thank you James...
DeleteAll the best. Aly
Wonderful to see your 3rd Century Romans in action!
ReplyDeleteThank you Nick...
DeleteIt’s great to get them out and on the table.
All the best. Aly
Just drop activation rolls altogether. I've done this a few times and results are fantastic! You won't even miss them!
ReplyDeleteThank you Spencer...
DeleteThat is definitely one of the options I am going to try...
All the best Aly
Very nice looking game Aly
ReplyDeleteGlad to see some 1,2,3 basing ;)
Might I recomend to let all Leader add +1 to all activations to units with in 12" like Officer do in The Pikemans Lament.
Best regards Michael
Thank you Micheal...
DeleteI really like the three, two ,one basing... you will be seeing more of it in future projects.
I intend to plunder a few things from The Pikeman’s Lament for my next game...
All the best. Aly